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Import obj into crazytalk 8
Import obj into crazytalk 8




Some complex files with excessive smoothing etc might fail to import. Have divided faces forced to form geometry or if it feels jittery Have erroneous vertices - so it's recommended you use 'Fix Problems'Īccessed from the 'Model Info > Statistics' dialog -Įspecially if the result takes a long time to process or Some complex files might need a bit of manual healing: they can also Might get triangulated to compensate: if so, retry with smaller 'units' Some OBJ files have tiny face planar discrepancies: then some faces If so, retry with larger 'units', you can scale group(s) down afterwards. Some OBJ files have tiny numbers: then faces might not be created: Sometimes very complex OBJ shapes don't receive their textures at all. *** IT CAN TAKE A _L_O_N_G_ TIME TO LOAD A BIG OBJ FILE In multi-steps - instead simply erase the OBJ imported groups The imported materials and geometry in the OBJ groups is only undoable so if the importĪppears flipped over Yes will right it. If a texture file is missing the material's colour/opacity is used.Ī closing dialog asks if you want to swap the YZ axes - Yes/No reply.

import obj into crazytalk 8

mtl is missing or incomplete the #default material# is used. obj file is used for UVW texture mapping. On running it a dialog asks you to select units theįile uses any 'units' in the. Many thanks!īUT it's now with added materials with opacity/texture, also units Note: Based on Jim Foltz's 'obj_import.rb'* AND with Whaat's UVW texture mapping ideas.






Import obj into crazytalk 8